I drill through the amber of history to extract The Strange History of Jurassic Park Games over at Den of Geek today. (Wait, this isn’t amber, it’s just old console plastic which has gone strangely yellow after years in the attic.)
Here I want to share some extra material I had to cut for space. Jurassic Park: Trespasser was one of the most tragic cases of reaching for the stars, then chopping off your arm at the elbow because you didn’t have time to buy gloves. Revolutionary new systems were developed almost exactly far enough to create problems no-one had ever seen before, then rushed out the door before the bailiffs could confiscate them. The most spectacular was the brand new AI system with internal variables which would give the dinos unique behaviour you could learn, avoid, or even provoke. Except it didn’t work, and the dinosaurs all just stood there doing nothing. Up against a deadline, the developers just jacked all the virtual dinosaurs’ aggression counters to maximum, so that the revolutionary A-Inos just mindlessly attacked, charging directly at humans in easily-defeated straight lines. That’s not just a movie, that’s every AI movie PLUS DINOSAURS.
Read more about Trespassare and many more mad games in The Strange History of Jurassic Park Games