The Worst Romantic Lessons from Videogames

Video game have decided that they must have romantic options, and they do it the same way every social shut-in who decides they suddenly need romantic options: clumsily, loudly, and with a ludicrously simplistic idea of how human relationships work. Every AAA release has decided it needs a romantic subplot, even when the main plot is best described as “insane chain-reacting-fireworks murderer”. But you can’t expect subtlety from people who program games about exploding entire species and decide halfway through that they want to add a boning simulator.

Though one game did get it right. (Source: Volition)

Though one game did get it right. (Source: Volition)

Prepare yourself for Valentine’s day with videogames. Which has the advantage of working whether you’re dating or not.

And behold: a bonus entry! Cut for word count, but restored for you, the worst lesson found in the most games!

One Love Fits All

Do you like girls? You better hope so, because most games think you love girls. In virtual worlds where “conservation of energy” means saving your plasma ammunition, and gravity is just a gentle reminder, heteronormativity is the only inviolable law. Fantastical lands of imagination where you’re allowed to select any body type and gender you want for beating up strangers, but love means taking what you’re given by the Love Interest Clone (TM) factory.

Which is weird, because sex is where our species has spent most of its imagination since it worked out it had one.


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